Showing posts with label basic forms. Show all posts
Showing posts with label basic forms. Show all posts

Wednesday, February 22, 2012

Working from the General to the Specific

Example is recreated, and does not reflect what these stages actually looked like for this image. Sadly I did not save the stages I went through creating this image.


A "top-down" approach
I’ve mentioned in past articles the phrase “ general to the specific” and I thought I’d go into greater depth in what that means, and the variety of ways thinking this way comes in handy and helps you solve difficult problems.


Working from the general to the specific is what is known in other fields as a “top-down” approach. You start with the big picture elements, and then refine in stages, eventually reaching the smallest details. This approach works particularly well in art, and every successful artist I know works this way (although I have no doubt that there are some artists who work differently). It’s particularly well suited for art because it allows you to form a plan, to solve basic structural problems first, and then to refine to the desired level secure that the foundation of the image is in good shape.

Using it in your art
As an example, let’s plan an illustration. The first problem to tackle would probably be composition. My first question is simply, “What size do I have to work with?” If my goal was a nice pencil drawing on paper, the size is the sheet of paper. For a paid illustration, the size needed is given to me by my client. Once I know my physical constraints for the image, I need to plan for where the various elements I’m going to include fit within the image. This stage is often known as “thumbnails”, as the artist will do a lot of small rough/general sketches to work out composition of the various elements (the term “thumbnail” originates from the idea that the images would be very small, the size of your thumbnail, although most people don’t work anywhere near that small in reality). The various parts of the image may be so abstract at this stage as to simply be flat colors or values, rough shapes that don’t look like much at all. They are simply place holders to suggest their eventual placement.

Once a composition is decided, a rough sketch is drawn, using basic shapes and forms. Finally the image looks like something, but it lacks all but the most basic details. We have already planned to make sure the over all image works, here is where we make sure the individual elements work too. This is the easiest time to adjust a figure’s pose or to adjust proportions, when it is nothing more than a few lines. From there you refine the drawing in stages until you feel like you can move to color, where you again work from general problems down to more specific details.

Using it in your study
Working from the general problems down to the specific problems works elsewhere as well. For example, using the approach to guide your art education would mean to first conquer fundamentals (covered here) and then solve more complex issues. For example, to draw superheros, first you’d want to know how to draw (fundamentals), then how to draw regular people (proportions, anatomy, drawing from life), then finally how to draw the idealized super heroic versions of people (exaggerated proportions, anatomy, etc). Drawing a superhero comic book would be even more complex, moving past superheros to include composition, perspective, story telling, and more. For every thing you may want to learn, try to break it down into more basic problems.

Using it elsewhere
You can even use the process to help work through other problems. For example, if you are floundering in your art development, try looking at the problem closely. Look at the biggest potential problems, and solve each one in turn. Have you made time to study? Actual regular planned time, set aside for nothing else? Do you have the proper environment and materials to work? Do you have a plan of study? Have you been doing studies and actively working on those areas? Have you been seeking peer/pro review to give you feedback on where you might be falling short? Have you actually listened closely to the feedback and made attempts to try different approaches?

Friday, February 10, 2012

So... What Do I Study?




So, I’ve talked a lot thus far about how to organize your time, and how to approach home study in a way that I think leads to the most learning and success. There has been though one glaring omission... what to study.

Part of the reason why I’ve waited to discuss this is that the honest answer is “it depends”. Advancement in art is continual, a lifetime journey. To a degree which things you tackle first depends a lot on your interests and goals. Anatomy isn’t a high priority for someone looking to get into environment concept art. Advanced perspective isn’t as important to someone who focuses on portraits or character design. If you want to pencil or ink comics, color won’t matter much to you. I could go on.

Still even with that in mind, there are some fundamental areas that are very useful to start with, and no matter what your eventual goals, your over all artistic ability is greatly enhanced by learning as much about making images as possible. You ideally SHOULD eventually learn a bit about almost every aspect of art, as it's all ammunition in your artistic arsenal. Knowledge is power. It removes limitations, and the fewer limitations you have, the more free you are to explore the ideas in your imagination rather than stifling it because of a weakness in your knowledge

To get you started I’m going to make some suggestions for ways to at least get some good foundation skills under your belt.

Foundation
In traditional art schools, the first year is often called Foundation Year. This is the time when they make sure that everyone is on the same page with at least the basics that they will need to branch out into other areas. This is the foundation that everything else is built on, and if it’s weak, then everything that comes after it will be weak as well.


  • Basic Drawing. In my opinion, this is the absolute first step. Practice drawing basic shapes. Rectangles, circles, triangles, etc. This may sound like boring stuff. Kid stuff even, but these are shapes you probably haven’t thought serious about since you were really little, and without a little practice, odds are you actually draw them pretty sloppy. Make an effort to draw really clean smooth shapes by hand (no ruler or compass). Also, work on creating toned areas (shading). Practice laying down an even patch of grey pencil tone. Not patchy or scratchy, and with little to no smudging if possible. Learn how to control your pencil to get everything from very light tones, to deep dark tones, and everything in between.


  • Drawing basic forms. This is drawing 3 dimensional shapes. The cube, cylinder, cone, and sphere are the basic building blocks of being able to draw much more complex forms and objects. Being able to visualize and draw these basic shapes in a variety of angles, and knowing how light and shadow apply to these shapes, will give you the ability to eventually work out far more complex shapes. When I talked in a prior article about drawing from the general to the specific, these basic shapes will often be the “general” shapes that get refined. Find an example of each shape, carefully cover them in white paper (or paint them white with a flat paint), and draw and paint them over and over again. Change the lighting, turn them on their sides, draw them from different angles, hang them from string, etc. Every possible way you can think of to draw and paint them differently, do so.  Do it until you can draw and paint them from memory. When you start seeing every day items all around you made up of those basic shapes, and you know you can draw any of them well with that knowledge you’ve ingrained, then the lesson has started to fully sink in.


  • Basic color skills. One great lesson is to go to the paint isle of a hardware store, and pick up a dozen or so different paint color cards. You know the ones that help you pick out the exact color you want. Get a large variety of colors. Take them home, cut out the color swatches, and glue them down to a board. Now take a piece of canvas board (or card board, or whatever works for you) and draw equally sized squares, enough for each color you have on your color chip board. Now with acrylic or oil paint (I personally think oil paint is better for this), mix your colors and try your best to duplicate each colored chip as closely as you can. It likely won’t be possible to match every color exactly. This partly depends on the colors you have available to you, and partly is just the limitations of paint, but you should be able to get close, and many you should be able to get an almost exact match. This project is very much about observation and getting to know how your paint mixes to make other colors.


  • Basic painting. Here is where you need to start seeing color for what it actually IS, rather than what you EXPECT it to be. Certain things are ingrained and are hard to rewire at first. Take those white blocks from your drawing lessons and start painting them. You know they are “white” right? You’ll be tempted to paint them white. Look closely, are they REALLY white? Or are they grey compared to the much brighter highlights? If you add a red piece of paper nearby, are the white blocks still white, or are they colored by that red paper reflecting on them? You want to learn to see how the color of almost everything is in reality influenced by almost everything around it. You don’t need to stick to the basic shapes, feel free to set up still life studies with almost anything sitting around once you are ready for a bigger challenge. Creating a shadow box will give you more control over the lighting for the objects, and help simplify the scene.

Well, those are the basics. With a solid foundation of those skills you should be able to start branching out into the areas that most interest you. Plan your areas of study to suit your specific needs, and don’t be afraid to continually come back and refine those foundation skills any time you need to. While these are “basics”, none of it is kids stuff, and I can say with absolute honesty that each of these are skills I draw on every day I work. You will too.




BONUS: "Text book" recommendations
If you are looking for a little instruction to go with your foundation drawing, I can't recommend Andrew Loomis enough. A good place to start is his book Successful Drawing to get a lot of great instruction on basic drawing. For painting, James Gurney's book Color and Light: A Guide for the Realist Painter is also excellent.

Both books give you a lot to think about, so don't feel bad if you can't absorb it all right away. Think of them as text books you'll return to often, each time taking away something new that you weren't quite ready for before. Both cover some great basics, but then move on to more advanced ideas. I'd consider both to be must have books.